From Avalanche Studios comes Just Cause 4, where the developers tried to reinvent the popular formula of their past games. While it manages to bring something new and fresh to the table it mostly feels the same experience as the last game – Just Cause 3 – more of the devastating destruction, the same of the run of the mill storyline and characters, sprinkled with improved weapon variety and the fantastic new climate system.
What new improvements does Just Cause 4 bring?
One of the significant differences is the interesting climate mechanics that contributes to huge and visually impressive weather events. The new tropical island – Silas – provides a huge map to explore with a good variety of different environments from snow to tropical jungles.
The graphics have received an improvement making the landscapes and explosions absolutely stunning to look.
Unfortunately, the list stops right about there contributing to a game feeling quite stale, with few positive things to differentiate itself from its predecessors.
Problems with Just Cause 4
This videogame has managed to garner a negative reputation not due to being a bad game per se, but to repeat the same exact formula of its predecessors and bringing very few fundamental improvements, and in some cases, even cutting back on some aspects, is what makes Just Cause 4 infamous.
Just Cause isn’t really a series known for its great storytelling, and this game also doesn’t do much to change it. It has similar forgettable quirky characters, the same evil character with a powerful army, and the same underground rebellion.
In itself, this isn’t actually a negative, as the story is a mere background for fun. The problem arises when every mission follows one of the few repetitive formulas, which makes progression boring, the action and destruction is sidelined and doesn’t matter to any type of meaningful progression system, while also feeling inferior to Just Cause 3.
Its quite interesting that while the destruction is by far one of the stronger points of the Just Cause series, that this fourth iteration has chosen to lessened it and not improve it to a point like Red Faction: Guerrilla as done in the past. To what end serves having a vast open world if the player can’t destroy almost anything and the missions are boring? It’s a world wide as an ocean, but deep as a puddle.