Google Stadia seeks to revolutionize Gaming, but Gamers are fearful of the precedent it will create.
At GDC this last Tuesday 19th, Google revealed its most recent project directed to the gaming market, a new streaming gaming service that allows you to play on every device you want (laptop, desktop or smartphones) without requiring any boxes or consoles.
Google’s idea is to simplify and fasten the whole gaming process as you will only need an internet connection capable of streaming gameplay, as the data centre will be responsible for all the processing work required by the game you’re playing. There will be no need for downloading patches as Google will accountable for ensuring a smooth and no-hassle experience.
Although Google’s idea seems very tempting, the Stadia will potentially create several issues with Game ownership, and historical preservation of games. If Google owns and controls every step of the process, then it will have total control to remove games from Stadia’s library or impede game data preservation once the games are discontinued from the servers.
Also, for people with data caps or slow internet speeds, Stadia seems to be a premium service as data streams of gameplay will quickly consume limited data plans.
Only time will tell if what real consequences the Google Stadia will bring to the gaming market and community, but for the time being, the service has managed to gather the spotlight of investors and gaming enthusiasts alike.