Although we have Battlefield V now, there is another similar game that had hit the early access phase a month earlier than DICE released their title. We are talking about World War 3, a promising first-person shooter that has finally stabilized after a rough start. Here is what you can expect from the game created by The Farm 51.
Choose Your Side
Our first impression after playing the game for a while is that it is a classic FPS which is not necessarily a bad thing. The map you play on is huge, although at this point in only features infantry and tanks. Since we are talking about modern warfare, we should probably expect aircraft soon enough. Each squad has the goal of controlling certain objective points.
World War 3 puts you on one of two chose sides – West or East. Depending on your team, you will get different equipment and weapons. The customization available in terms of equipment is what makes this game unique as there are tons of options at your disposal.
A Simulation with Arcade Element to Spice Things Up
The game is similar to BFV in some aspects, but it is not such a hardcore simulation. You could say that there are some arcade elements, such as scorestreaks. There are multiple available streaks to boost your squad. One of them is artillery, another is carpet bomb, and you can even call an APC to be on your side.
The balance of this boosters is exceptional. They can be very helpful when dealing with an attack of an enemy army, but they can’t decide the entire session on their own. The ability to call these streaks depends on earned score points in the game. Some may be quite simple to achieve, such as UAV, but if you want the barrage of death, you will need 10,000 points which are almost impossible to achieve.
Watch Your Weight!
World War 3 allows you to customize your weapons to the smallest detail. There are barrels, optics, as well as attachments like foregrips and lasers. You need to keep in mind your total weight – packing more features means slower movement which can play a vital role in dodging a bullet. Although there is no in-game money at this moment, equipment will cost you in the final version.
Helmets and armor are also highly customizable. This offers a great level of details since not even snipers can hit someone through the helmet. Standard firearms may also take a lot longer to off someone if they are using a strong armor. The maps are a bit too spacious and have certain issues at this moment, but it is still an early access release. There is also a lot of work to be done on improving the servers, but it seems that the developers are working on these issues.