There is something about classic 2D platforms that are freakishly hard that gets me every time. I just love the simplicity and the challenge of these games. Dead Dungeon is the latest addition to the genre. The developer didn’t hide that he was motivated by Super Meat Boy and other classics. In fact, you may find that the game reminds of SMB a bit too much.
Get Those Sweets Back!
You were doing great minding your own business. But as it usually goes, a villain got in the way and stole the sweets from you while also stealing souls from living beings. No one else is there to be a hero, so it is up to you to head into the dungeon to collect all sweets and souls and restore peace to your world.
Okay, the story isn’t too deep but it was never about the story with these games. We were far more interested in how Dead Dungeon did with the gameplay and whether it struck that fine balance between throwing away your keyboard and wanting to play just another round.
The Game Is Hard and We Like It That Way
There is no doubt – this game reminds of SMB. It walks the fine line between being a clone, but think of it as a love letter. Dead Dungeon doesn’t start great either as there is no sound, but some black and white sequences in the opening cut-scene.
Fortunately, the game works just like it should. It is incredibly hard and you will die a lot, but you should be used to that in this type of games. DD is incredibly addictive and fun despite the fact you will repeat each level multiple times. On each occasion and with each death you will earn something new that will help you find your way through until the end of the game.
50 Levels of Fun and Stress
Dead Dungeon is divided into 50 levels. The premise is simple – find an icon to open the door and navigate your way to the exit. However, it is far more complicated once you actually start. There are no power-ups and you die as soon as you get hit. As it is standard for this type of games, there are an infinite amount of tries per level.
The controls respond well which is important since you will need to time your jumps, as well as adjust their height. The levels use a similar template and they could be a bit more varied. The graphics are nice but pretty simple and the same applies to the sound.