Warhammer 40,000: Gladius – Relics of War is another game set in the 40K universe that is familiar to all of us. This release developed by Proxy Studios experiments with a different approach and tries to create a game that might remind of Civilization. We tried the new 4X strategy and here is what we think about it.
What Side Will You Choose?
In the beginning, you have to choose which faction you will lead. There are four of them available – troopers, Necrons, Orks, and Space Marines. The units are different depending on the faction you select, but the essence remains the same. Each of them has a certain combat role and you can combine them to make combos. Unlike the one-unit-per-tile fights you might be used to, Warhammer 40,000: Gladius allows you to march in columns turn by turn. There is plenty of room for tactics and strategy and the outcome of the war can largely depend on your moves.
Aside from looking for a war victory, you also need to claim tiles where you will build resource-filled cities that you can use to generate new units or research new technologies. The list of unlockables is semi-linear and everything works as it should. However, there is not much wisdom here as you are only expected to notice scarce resources in your inventory and look for tiles that bring bonuses in those areas.
Beware of the High Ground Areas
There are certain differences from one faction to another just to make things a bit more interesting. For example, Necrons can erect cities only on Necron Tombs, but they can use ore as food, while Space Marines are limited to building only one city. In the graphics area, everything looks great, from the look of the units to the surroundings. We particularly liked how the structures look on tiles as you can clearly notice what faction they belong to. Each campaign generates a new map in Gladius Prime, but there isn’t a whole lot of difference in visual sense. The only confusing thing is that it can be hard to detect high ground sections of the map, which can severely affect your strategy and chances to win.
If you are looking for diplomacy or economy, you won’t find that in Warhammer 40,000: Gladius. There are no negotiations or trades of any sort as the game assumes that everyone is at war and there is no room for talking. The good news is that there is a storyline you can follow and the plot is well-written.