Nowadays MOBA is quite a popular genre, with a rich history, starting from DOTA, back then just the Warcraft III mod, to its main competitor, League of Legends, to dozens of others. Many games are trying to capture that specific charm of that type of games. Is Battlerite successful in that regard? Will that newcomer be able to overcome its competition? Let’s find out.
Battlerite is an arena-based brawling game with a minimum of strategy and maximum of tactics. You choose one of the heroes, each with their own unique abilities, and go to the battlefield. You have a few skills, small map and 2 or 3 enemies. Sounds like an easy game, right?
Wrong. What game lacks in an amount of available skills and usable items it more than compensates in a matter of player vs. player combat. If you are familiar with Bloodline Champions, you can consider Battlerite its spiritual successor. Both games based on timing, mobility and precise tactical use of your abilities. One smart shot can change the course of battle.
Another interesting point is choosing your loadout, or battlerites, as it is called in-game, before match. It allows for a more flexible game style for heroes, adding more depth to the game without unnecessary difficulty. You can choose a loadout more fitting your preferences or adapt it for your opponents, if you know what makes them tick, thus nudging you to learn more about other heroes and to think more tactically.
Marketing and game overview
Since Battlerite is Free-to-Play game, there is a microtransaction system in it. And that model in the game is fair and everything, from what I’ve seen, can be obtained in-game except certain ‘limited time’ chests that require premium currency. Overall, it doesn’t seem too bad, especially in comparison to some other games in the genre. Of course, as it should be in a competitive game, those items and loot are all cosmetic and do not influence game balance. This is extremely important for a game wanting to be enjoyable and not pay-to-win.
As for the rest of the game, besides the battle system there isn’t much to discuss. Artwork is fine, though if you are tired of that cartoonish Warcraft-style look, you will probably not like it. Music is a little bland for my taste, but it doesn’t really detract from experience since I was mostly focused on the battle. Though there is one thing that I find strange – no random matchups, which, while not a big deal, can be an annoyance.