When you hear word ‘MOBA’, what is the first thing coming to mind? Top-down camera angle, mouse controls, lanes, towers and monsters, as is often with games of that genre. Well, to better or worse, Hi-Rez Studio in their game SMITE decided to shake up that formula a little, adding some new elements, and we will see if they’ve managed to successfully accomplish that.
SMITE is based on mythology of different cultures of the world. As such, you will be playing as their pantheons’ gods – from Greek to Egyptian to Norse. Of course, the developers keep to myths in order to better distribute roles among the playable characters – for example, Hercules is a heavy melee warrior. There are 51 heroes in total to choose from.
What makes SMITE different from other MOBAs is, for a large part, its camera placement. In this game, it is placed behind the hero, as opposed to place it above him, and that makes for an interesting choice. Because of that placement, it both reduces map awareness, as you no longer see it easily, and increases your desire to move from the lane to level up, as you don’t wnt to be caught in an ambush unprepared, which is now much more easier. Also, such camera angle makes you feel as if you are playing an action RPG game, allowing fans of that genre and novices in MOBAs, such as me, fit into game that much more easily.
Points of interest
Other than that, SMITE is a MOBA in traditional sense. There are lanes, monsters and towers, though instead of Nexus at the end of the lane, you have to fight a boss battle against powerful Phoenix monster, or, sometimes, it gets more flavor from the Guardians. It does offer some variance in the matches.
Of course, there are also Matches of the Day. These matches often have special rules to increase their appeal and fun factor. For example, one day you may play as only Greek vs. only Norse team or something like that. It is a bit more confusing, but still fun.
But, as is often, there is some bad with a lot of good. Though I’ve yet to reach that level, there are some complaints about late-game balance and the UI to me seems a bit clunky, though it gives you a good amount of needed information.