Call of Duty is one of the most famous FPS game series in the industry, and it came a long way from the World War II days in the first games to the modern days in the Modern Warfare and even looked further out into the future in the Infinite Warfare. And now Activision and Raven Software have decided that it is time to return back to the series’ roots and into the good old days of war with Nazis in their new game, Call of Duty: WW II. Let’s see if they’ve managed to do that.
The game starts out with a classic D-Day scenario – you are thrown into a deadly assault on a beach in a Normandy. The struggle is intense, the scene is alive, and you can practically feel danger facing your hero. And that feeling will not leave you in the first two or three missions of the game. Those missions left me yearning for more; last time that happened was when I played Modern Warfare series.
But after those missions, game starts to slog down, and you are starting to get the feeling of déjà vu, as if you’ve seen that before. The game starts to throw your way all of the standard Call of Duty tropes that you are familiar with, and, in my case, sick of. As an example, ridiculous driving sessions – fast, dynamic and confusing, along with a train crash, which is showy, extremely well depicted – and boring. There is no tension, because there is no real danger, nothing at stake. That and the usual “push forward to progress the level” CoD mechanic ultimately bored me starting from the middle of the game. Also, one of my personal gripes with the game is that there are no campaigns for other countries, limiting it to the France and USA.
To start with, I never was a fan of CoD multiplayer. It was fun to play on LAN with my friends but chaotic and fast-paced gameplay (too fast-paced for my liking), along with absence of dedicated servers to host the game ultimately led to my decision to just stick with a single-player mode. But I decided to make an exception for Call of Duty: WW II, just for an old times’ sake, to see how it fares now.
One major positive thing that I’ve noticed – Activision finally started to employ dedicated servers, which improved my multiplayer experience drastically – from 1 to 4. Zombie mode is as fun as always, with no real innovations, though it is alright as it is. Besides that, there are some customization options for your soldier, which are alright for a shooter game. But there are problems with multiplayer, as well, namely hackers and a low amount of maps, which detract from an experience somewhat, and I really hope that they will fix that.